AbyssLib 1.310
あびす謹製ノベルゲームフレームワークライブラリ

NovelPlayer メンバ一覧

これは全メンバの一覧です。NovelPlayer継承メンバも含んでいます。
_EndApp()=0NovelPlayer [protected, pure virtual]
_Suspend()NovelPlayer [inline, protected, virtual]
AddLoadObject(const char *FileName, IIOStream *IOStream)NovelPlayer [virtual]
DisableSystem()NovelPlayer
EnableSystem()NovelPlayer
GetCommand()NovelPlayer [virtual]
GetCommand() const NovelPlayer [virtual]
GetDraw()NovelPlayer [virtual]
GetDraw() const NovelPlayer [virtual]
GetGlobal()NovelPlayer [virtual]
GetGlobal() const NovelPlayer [virtual]
GetInput()NovelPlayer [virtual]
GetInput() const NovelPlayer [virtual]
GetIOStreamUseInScript() const NovelPlayer [virtual]
GetLabel()NovelPlayer [virtual]
GetLabel() const NovelPlayer [virtual]
GetLocal()NovelPlayer [virtual]
GetLocal() const NovelPlayer [virtual]
GetMenu() const NovelPlayer [virtual]
GetMyAppHWND() const =0NovelPlayer [pure virtual]
GetPrint()NovelPlayer [virtual]
GetPrint() const NovelPlayer [virtual]
GetSound()NovelPlayer [virtual]
GetSound() const NovelPlayer [virtual]
GetState() const NovelPlayer [virtual]
GetSymbolName()NovelPlayer [virtual]
GetSymbolName() const NovelPlayer [virtual]
GetSystemState() const NovelPlayer
GetTask()NovelPlayer [virtual]
GetTask() const NovelPlayer [virtual]
GetText()NovelPlayer [virtual]
GetText() const NovelPlayer [virtual]
Initialize()NovelPlayer [virtual]
InitState()NovelPlayer
IsUsedBGM(const char *FileName) const NovelPlayer [virtual]
IsUsedImage(const char *FileName) const NovelPlayer [virtual]
IsUsedSE(const char *FileName) const NovelPlayer [virtual]
IsUsedVoice(const char *FileName) const NovelPlayer [virtual]
LoadEnvironmentData(const string &FileName, bool AllowChangeDisplayMode, IIOStream *IOStream)NovelPlayer
LoadGlobalData(const string &FileName, IIOStream *IOStream)NovelPlayer
LoadLocalData(const char *FileName, IIOStream *IOStream)NovelPlayer [virtual]
LoadScript(const string &FileName, IIOStream *IOStream)NovelPlayer
NovelPlayer(BaseTextStream *Text, BaseInputManager *Input, BaseSoundManager *Sound, BaseDrawManager *Graphic, unsigned int InitFlag)NovelPlayer
PopState()NovelPlayer
PushState(unsigned int State)NovelPlayer [virtual]
Resume()NovelPlayer
Resume(const string &LabelName)NovelPlayer
Run()NovelPlayer
Run(const string &LabelName)NovelPlayer
SaveEnvironmentData(const string &FileName, IIOStream *IOStream)NovelPlayer
SaveGlobalData(const string &FileName, IIOStream *IOStream)NovelPlayer
SaveLocalData(const char *FileName, IIOStream *IOStream)NovelPlayer [virtual]
SetBackLogScene(IScene_Base *Scene)NovelPlayer
SetConfigScene(IScene_Base *Scene)NovelPlayer
SetIOStreamUseInScript(IIOStream *IOStream)NovelPlayer [virtual]
SetLoadScene(IScene_Base *Scene)NovelPlayer
SetMenu(bool IsMenu)NovelPlayer [virtual]
SetMenuScene(IScene_Base *Scene)NovelPlayer
SetNormalScene(IScene_Base *Scene)NovelPlayer
SetSaveScene(IScene_Base *Scene)NovelPlayer
SetState(unsigned int State)NovelPlayer [virtual]
~NovelPlayer()NovelPlayer [virtual]
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