AbyssLib 1.310
あびす謹製ノベルゲームフレームワークライブラリ
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_EndApp()=0 | NovelPlayer | [protected, pure virtual] |
_Suspend() | NovelPlayer | [inline, protected, virtual] |
AddLoadObject(const char *FileName, IIOStream *IOStream) | NovelPlayer | [virtual] |
DisableSystem() | NovelPlayer | |
EnableSystem() | NovelPlayer | |
GetCommand() | NovelPlayer | [virtual] |
GetCommand() const | NovelPlayer | [virtual] |
GetDraw() | NovelPlayer | [virtual] |
GetDraw() const | NovelPlayer | [virtual] |
GetGlobal() | NovelPlayer | [virtual] |
GetGlobal() const | NovelPlayer | [virtual] |
GetInput() | NovelPlayer | [virtual] |
GetInput() const | NovelPlayer | [virtual] |
GetIOStreamUseInScript() const | NovelPlayer | [virtual] |
GetLabel() | NovelPlayer | [virtual] |
GetLabel() const | NovelPlayer | [virtual] |
GetLocal() | NovelPlayer | [virtual] |
GetLocal() const | NovelPlayer | [virtual] |
GetMenu() const | NovelPlayer | [virtual] |
GetMyAppHWND() const =0 | NovelPlayer | [pure virtual] |
GetPrint() | NovelPlayer | [virtual] |
GetPrint() const | NovelPlayer | [virtual] |
GetSound() | NovelPlayer | [virtual] |
GetSound() const | NovelPlayer | [virtual] |
GetState() const | NovelPlayer | [virtual] |
GetSymbolName() | NovelPlayer | [virtual] |
GetSymbolName() const | NovelPlayer | [virtual] |
GetSystemState() const | NovelPlayer | |
GetTask() | NovelPlayer | [virtual] |
GetTask() const | NovelPlayer | [virtual] |
GetText() | NovelPlayer | [virtual] |
GetText() const | NovelPlayer | [virtual] |
Initialize() | NovelPlayer | [virtual] |
InitState() | NovelPlayer | |
IsUsedBGM(const char *FileName) const | NovelPlayer | [virtual] |
IsUsedImage(const char *FileName) const | NovelPlayer | [virtual] |
IsUsedSE(const char *FileName) const | NovelPlayer | [virtual] |
IsUsedVoice(const char *FileName) const | NovelPlayer | [virtual] |
LoadEnvironmentData(const string &FileName, bool AllowChangeDisplayMode, IIOStream *IOStream) | NovelPlayer | |
LoadGlobalData(const string &FileName, IIOStream *IOStream) | NovelPlayer | |
LoadLocalData(const char *FileName, IIOStream *IOStream) | NovelPlayer | [virtual] |
LoadScript(const string &FileName, IIOStream *IOStream) | NovelPlayer | |
NovelPlayer(BaseTextStream *Text, BaseInputManager *Input, BaseSoundManager *Sound, BaseDrawManager *Graphic, unsigned int InitFlag) | NovelPlayer | |
PopState() | NovelPlayer | |
PushState(unsigned int State) | NovelPlayer | [virtual] |
Resume() | NovelPlayer | |
Resume(const string &LabelName) | NovelPlayer | |
Run() | NovelPlayer | |
Run(const string &LabelName) | NovelPlayer | |
SaveEnvironmentData(const string &FileName, IIOStream *IOStream) | NovelPlayer | |
SaveGlobalData(const string &FileName, IIOStream *IOStream) | NovelPlayer | |
SaveLocalData(const char *FileName, IIOStream *IOStream) | NovelPlayer | [virtual] |
SetBackLogScene(IScene_Base *Scene) | NovelPlayer | |
SetConfigScene(IScene_Base *Scene) | NovelPlayer | |
SetIOStreamUseInScript(IIOStream *IOStream) | NovelPlayer | [virtual] |
SetLoadScene(IScene_Base *Scene) | NovelPlayer | |
SetMenu(bool IsMenu) | NovelPlayer | [virtual] |
SetMenuScene(IScene_Base *Scene) | NovelPlayer | |
SetNormalScene(IScene_Base *Scene) | NovelPlayer | |
SetSaveScene(IScene_Base *Scene) | NovelPlayer | |
SetState(unsigned int State) | NovelPlayer | [virtual] |
~NovelPlayer() | NovelPlayer | [virtual] |