AbyssLib 1.301
あびす謹製ノベルゲームフレームワークライブラリ
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AddLoadObject(const char *FileName, IIOStream *IOStream) | NovelEditor | [inline, virtual] |
GetCommand() | NovelEditor | [virtual] |
GetCommand() const | NovelEditor | [virtual] |
GetGlobal() | NovelEditor | [virtual] |
GetGlobal() const | NovelEditor | [virtual] |
GetIOStreamUseInScript() const | NovelEditor | [inline, virtual] |
GetLabel() | NovelEditor | [virtual] |
GetLabel() const | NovelEditor | [virtual] |
GetLocal() | NovelEditor | [virtual] |
GetLocal() const | NovelEditor | [virtual] |
GetPrint() | NovelEditor | [virtual] |
GetPrint() const | NovelEditor | [virtual] |
GetSymbolName() | NovelEditor | [virtual] |
GetSymbolName() const | NovelEditor | [virtual] |
LoadLocalData(const char *FileName, IIOStream *IOStream) | NovelEditor | [inline, virtual] |
LoadObject(const string &FileName, IIOStream *IOStream) | NovelEditor | |
LoadScript(const string &FileName, IIOStream *IOStream) | NovelEditor | |
NovelEditor(BaseTextStream *Text) | NovelEditor | |
SaveLocalData(const char *FileName, IIOStream *IOStream) | NovelEditor | [inline, virtual] |
SaveObject(const string &FileName, IIOStream *IOStream) | NovelEditor | |
SaveScript(const string &FileName, IIOStream *IOStream) | NovelEditor | |
SetIOStreamUseInScript(IIOStream *IOStream) | NovelEditor | [inline, virtual] |
~NovelEditor() | NovelEditor |