AbyssLib 1.310
あびす謹製ノベルゲームフレームワークライブラリ
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AddBlt(const char *FileName, int x, int y, BYTE a, RECT SrcRect, float ScalingX, float ScalingY, float Degree)=0 | IDMAccessor | [pure virtual] |
AddBltFast(const char *FileName, int x, int y, BYTE a, RECT SrcRect, float ScalingX, float ScalingY, float Degree)=0 | IDMAccessor | [pure virtual] |
Blt(const char *FileName, int x, int y, BYTE a, RECT SrcRect, float ScalingX, float ScalingY, float Degree)=0 | IDMAccessor | [pure virtual] |
BltFast(const char *FileName, int x, int y, BYTE a, RECT SrcRect, float ScalingX, float ScalingY, float Degree)=0 | IDMAccessor | [pure virtual] |
Clear()=0 | IDMAccessor | [pure virtual] |
DrawBorderRect(RECT Rect, COLORREF Color, BYTE a, unsigned int Border, COLORREF BorderColor)=0 | IDMAccessor | [pure virtual] |
DrawFreeText(const TextTokenSection &Text, int x, int y, BYTE a)=0 | IDMAccessor | [pure virtual] |
DrawFreeText(const TextTokenSection &Text, int x, int y, BYTE a, COLORREF Color)=0 | IDMAccessor | [pure virtual] |
DrawFreeText(const char *Text, int x, int y, BYTE a, const char *Font, unsigned int Size, COLORREF Color, bool IsBold, bool IsItalic, float Degree)=0 | IDMAccessor | [pure virtual] |
DrawRect(RECT Rect, COLORREF Color, BYTE a, float Degree)=0 | IDMAccessor | [pure virtual] |
GetPresentClearColor()=0 | IDMAccessor | [pure virtual] |
SetPresentClearColor(COLORREF Color)=0 | IDMAccessor | [pure virtual] |
SubBlt(const char *FileName, int x, int y, BYTE a, RECT SrcRect, float ScalingX, float ScalingY, float Degree)=0 | IDMAccessor | [pure virtual] |
SubBltFast(const char *FileName, int x, int y, BYTE a, RECT SrcRect, float ScalingX, float ScalingY, float Degree)=0 | IDMAccessor | [pure virtual] |
UpdateClearColor()=0 | IDMAccessor | [pure virtual] |