AbyssLib 1.301
あびす謹製ノベルゲームフレームワークライブラリ
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ClearTaskList() | TMAccessor | [virtual] |
DuplicateTaskList() | TMAccessor | [virtual] |
GetBG() | TMAccessor | [virtual] |
GetButton(const char *ButtonName) | TMAccessor | [virtual] |
GetButton(unsigned int &Num, Button *_Button[]) | TMAccessor | [virtual] |
GetCCh() | TMAccessor | [virtual] |
GetDrawTaskIterator() | TMAccessor | [virtual] |
GetEffectBy(unsigned int Num) | TMAccessor | [virtual] |
GetEffectC(unsigned int Num) | TMAccessor | [virtual] |
GetEffectD(unsigned int Num) | TMAccessor | [virtual] |
GetEffectDw(unsigned int Num) | TMAccessor | [virtual] |
GetEffectI(unsigned int Num) | TMAccessor | [virtual] |
GetEffectParam() | TMAccessor | [virtual] |
GetEffectS(unsigned int Num) | TMAccessor | [virtual] |
GetLCh() | TMAccessor | [virtual] |
GetRCh() | TMAccessor | [virtual] |
GetSprite(const char *SpriteName) | TMAccessor | [virtual] |
GetSprite(unsigned int &Num, Sprite *_Sprite[]) | TMAccessor | [virtual] |
GetTaskList(unsigned int &Num, DrawTask *_DrawTask[]) | TMAccessor | [virtual] |
GetUpdateBy(unsigned int Num) | TMAccessor | [virtual] |
GetUpdateC(unsigned int Num) | TMAccessor | [virtual] |
GetUpdateD(unsigned int Num) | TMAccessor | [virtual] |
GetUpdateDw(unsigned int Num) | TMAccessor | [virtual] |
GetUpdateI(unsigned int Num) | TMAccessor | [virtual] |
GetUpdateParam() | TMAccessor | [virtual] |
GetUpdateS(unsigned int Num) | TMAccessor | [virtual] |
InitStateVar() | TMAccessor | [virtual] |
PushTaskList(const DrawTask &PushTask) | TMAccessor | [virtual] |
PushTaskListIM(const DrawTask &PushTask) | TMAccessor | [virtual] |
SetChLocation() | TMAccessor | [virtual] |
SetParent(INovelEngine *Parent) | TMAccessor | |
SwitchDrawTaskIterator() | TMAccessor | [virtual] |
TMAccessor() | TMAccessor | [inline] |
ZSortTaskList() | TMAccessor | [virtual] |