AbyssLib 1.310
あびす謹製ノベルゲームフレームワークライブラリ
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ClearTaskList()=0 | ITMAccessor | [pure virtual] |
DuplicateTaskList()=0 | ITMAccessor | [pure virtual] |
GetBG()=0 | ITMAccessor | [pure virtual] |
GetButton(const char *ButtonName)=0 | ITMAccessor | [pure virtual] |
GetButton(unsigned int &Num, Button *_Button[])=0 | ITMAccessor | [pure virtual] |
GetCCh()=0 | ITMAccessor | [pure virtual] |
GetDrawTaskIterator()=0 | ITMAccessor | [pure virtual] |
GetEffectBy(unsigned int Num)=0 | ITMAccessor | [pure virtual] |
GetEffectC(unsigned int Num)=0 | ITMAccessor | [pure virtual] |
GetEffectD(unsigned int Num)=0 | ITMAccessor | [pure virtual] |
GetEffectDw(unsigned int Num)=0 | ITMAccessor | [pure virtual] |
GetEffectI(unsigned int Num)=0 | ITMAccessor | [pure virtual] |
GetEffectParam()=0 | ITMAccessor | [pure virtual] |
GetEffectS(unsigned int Num)=0 | ITMAccessor | [pure virtual] |
GetLCh()=0 | ITMAccessor | [pure virtual] |
GetRCh()=0 | ITMAccessor | [pure virtual] |
GetSprite(const char *SpriteName)=0 | ITMAccessor | [pure virtual] |
GetSprite(unsigned int &Num, Sprite *_Sprite[])=0 | ITMAccessor | [pure virtual] |
GetTaskList(unsigned int &Num, DrawTask *_DrawTask[])=0 | ITMAccessor | [pure virtual] |
GetUpdateBy(unsigned int Num)=0 | ITMAccessor | [pure virtual] |
GetUpdateC(unsigned int Num)=0 | ITMAccessor | [pure virtual] |
GetUpdateD(unsigned int Num)=0 | ITMAccessor | [pure virtual] |
GetUpdateDw(unsigned int Num)=0 | ITMAccessor | [pure virtual] |
GetUpdateI(unsigned int Num)=0 | ITMAccessor | [pure virtual] |
GetUpdateParam()=0 | ITMAccessor | [pure virtual] |
GetUpdateS(unsigned int Num)=0 | ITMAccessor | [pure virtual] |
InitStateVar()=0 | ITMAccessor | [pure virtual] |
PushTaskList(const DrawTask &PushTask)=0 | ITMAccessor | [pure virtual] |
PushTaskListIM(const DrawTask &PushTask)=0 | ITMAccessor | [pure virtual] |
SetChLocation()=0 | ITMAccessor | [pure virtual] |
SwitchDrawTaskIterator()=0 | ITMAccessor | [pure virtual] |
ZSortTaskList()=0 | ITMAccessor | [pure virtual] |