AbyssLib 1.301
あびす謹製ノベルゲームフレームワークライブラリ

BaseIOStream メンバ一覧

これは全メンバの一覧です。BaseIOStream継承メンバも含んでいます。
BaseIOStream()BaseIOStream
Close()BaseIOStream [virtual]
IsOpened()BaseIOStream [virtual]
LoadButton(Button *Data)BaseIOStream [virtual]
LoadChar(char *Data)BaseIOStream [virtual]
LoadDrawTask(DrawTask *Data)BaseIOStream [virtual]
LoadEffectParam(EffectParam *Data)BaseIOStream [virtual]
LoadExpression(Expression *Data)BaseIOStream [virtual]
LoadNum(int *Data)BaseIOStream [virtual]
LoadPrimitive(void *Data, unsigned int Size)BaseIOStream [virtual]
LoadRecord(Record *Data)BaseIOStream [virtual]
LoadSprite(Sprite *Data)BaseIOStream [virtual]
LoadStringM(mystr *Data)BaseIOStream [virtual]
LoadStringVM(vector_mystr *Data)BaseIOStream [virtual]
LoadTextTokenSection(TextTokenSection *Data)BaseIOStream [virtual]
LoadUpdateParam(UpdateParam *Data)BaseIOStream [virtual]
Open(const char *FileName, const char *Mode)BaseIOStream [virtual]
SaveButton(const Button &Data)BaseIOStream [virtual]
SaveChar(const char *Data)BaseIOStream [virtual]
SaveDrawTask(const DrawTask &Data)BaseIOStream [virtual]
SaveEffectParam(const EffectParam &Data)BaseIOStream [virtual]
SaveExpression(const Expression &Data)BaseIOStream [virtual]
SaveNum(int Data)BaseIOStream [virtual]
SavePrimitive(const void *Data, unsigned int Size)BaseIOStream [virtual]
SaveRecord(const Record &Data)BaseIOStream [virtual]
SaveSprite(const Sprite &Data)BaseIOStream [virtual]
SaveStringM(const mystr &Data)BaseIOStream [virtual]
SaveStringVM(const vector_mystr &Data)BaseIOStream [virtual]
SaveTextTokenSection(const TextTokenSection &Data)BaseIOStream [virtual]
SaveUpdateParam(const UpdateParam &Data)BaseIOStream [virtual]
~BaseIOStream()BaseIOStream
~IIOStream()IIOStream [inline]
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