AbyssLib 1.301
あびす謹製ノベルゲームフレームワークライブラリ

BaseSoundManager メンバ一覧

これは全メンバの一覧です。BaseSoundManager継承メンバも含んでいます。
_IsPlayingBGM() const =0BaseSoundManager [protected, pure virtual]
_IsPlayingSE(const char *FileName) const =0BaseSoundManager [protected, pure virtual]
_IsPlayingVoice(const char *FileName) const =0BaseSoundManager [protected, pure virtual]
_LoadBGM(const char *FileName)=0BaseSoundManager [protected, pure virtual]
_LoadSE(const char *FileName)=0BaseSoundManager [protected, pure virtual]
_LoadVoice(const char *FileName)=0BaseSoundManager [protected, pure virtual]
_PlayBGM(bool IsOnce)=0BaseSoundManager [protected, pure virtual]
_PlaySE(const char *FileName)=0BaseSoundManager [protected, pure virtual]
_PlayVoice(const char *FileName)=0BaseSoundManager [protected, pure virtual]
_SetBGMVolume(long Volume)=0BaseSoundManager [protected, pure virtual]
_SetSEVolume(long Volume)=0BaseSoundManager [protected, pure virtual]
_SetVoiceVolume(long Volume)=0BaseSoundManager [protected, pure virtual]
_StopBGM()=0BaseSoundManager [protected, pure virtual]
_StopSE(const char *FileName)=0BaseSoundManager [protected, pure virtual]
_StopVoice(const char *FileName)=0BaseSoundManager [protected, pure virtual]
_UnloadBGM()=0BaseSoundManager [protected, pure virtual]
_UnloadSE(const char *FileName)=0BaseSoundManager [protected, pure virtual]
_UnloadVoice(const char *FileName)=0BaseSoundManager [protected, pure virtual]
BaseSoundManager()BaseSoundManager
GetBGMVolume() const BaseSoundManager [virtual]
GetDefaultBGMVolume() const BaseSoundManager [virtual]
GetDefaultSEVolume() const BaseSoundManager [virtual]
GetDefaultVoiceVolume() const BaseSoundManager [virtual]
GetSEVolume() const BaseSoundManager [virtual]
GetVoiceVolume() const BaseSoundManager [virtual]
Initialize()BaseSoundManager
IsBasedOnDefaultBGMVolume() const BaseSoundManager [virtual]
IsBasedOnDefaultSEVolume() const BaseSoundManager [virtual]
IsBasedOnDefaultVoiceVolume() const BaseSoundManager [virtual]
IsUsedBGM(const char *FileName) const BaseSoundManager [virtual]
IsUsedSE(const char *FileName) const BaseSoundManager [virtual]
IsUsedVoice(const char *FileName) const BaseSoundManager [virtual]
LoadE(IIOStream *IOStream)BaseSoundManager
LoadL(IIOStream *IOStream)BaseSoundManager
LoadSE(const char *FileName)BaseSoundManager [virtual]
LoadVoice(const char *FileName)BaseSoundManager [virtual]
PlayBGM(const char *FileName)BaseSoundManager [virtual]
PlayOnceBGM(const char *FileName)BaseSoundManager [virtual]
PlaySE(const char *FileName)BaseSoundManager [virtual]
PlayVoice(const char *FileName)BaseSoundManager [virtual]
SaveE(IIOStream *IOStream)BaseSoundManager
SaveL(IIOStream *IOStream)BaseSoundManager
SetBGMVolume(long Volume)BaseSoundManager [virtual]
SetBGMVolumeIM(long Volume)BaseSoundManager [virtual]
SetDefaultBGMVolume(long Volume)BaseSoundManager [virtual]
SetDefaultSEVolume(long Volume)BaseSoundManager [virtual]
SetDefaultVoiceVolume(long Volume)BaseSoundManager [virtual]
SetSEVolume(long Volume)BaseSoundManager [virtual]
SetSEVolumeIM(long Volume)BaseSoundManager [virtual]
SetVoiceVolume(long Volume)BaseSoundManager [virtual]
SetVoiceVolumeIM(long Volume)BaseSoundManager [virtual]
StopAllSE()BaseSoundManager [virtual]
StopAllVoice()BaseSoundManager [virtual]
StopBGM()BaseSoundManager [virtual]
StopSE(const char *FileName)BaseSoundManager [virtual]
StopVoice(const char *FileName)BaseSoundManager [virtual]
UnloadAllSE()BaseSoundManager [virtual]
UnloadAllVoice()BaseSoundManager [virtual]
UnloadBGM()BaseSoundManager
UnloadSE(const char *FileName)BaseSoundManager [virtual]
UnloadVoice(const char *FileName)BaseSoundManager [virtual]
~BaseSoundManager()BaseSoundManager [inline, virtual]
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